Short Bytes: At its MacBook launch event, Apple
unveiled the new MacBook Pro. It’s more powerful, thinner, and more
appealing. Apple has also added a secondary display, which is also a
touchscreen, that shows contextual tools and suggestions for faster
input. Apple, however, decided to show some more courage and replaced
the vital ports by four Thunderbolt 3/USB-C ports.
Apple
has released the new and more powerful MacBook Pro. As a highlight
feature, Apple has added a secondary display between the main screen and
keyboard. This tiny Retina display is actually a touchscreen called
Touch Bar. It has replaced the physical Escape key and the complete row
of function keys. This intelligent display recognizes the application
that you’re using and shows you different contextual tools and typing
suggestions.
The display of the new MacBook Pro looks beautiful, the specifications
look promising. But, the port situation on the laptop looks like one
step forward, one step back.
Firstly, Apple has decided to ditch MagSafe, the magnetic charging
connector that was often called the best feature of MacBook. It showed
Apple’s obsessive attention to detail. It was a magnetic cable that
attached on its own and ripped off easily.
Apple has also removed
the HDMI port, SD card slot, Thunderbolt 2 ports, and standard USB port.
All of these, and MagSafe, have been replaced by four
Thunderbolt 3/USB-C ports. Fortunately, the Apple design geeks have
spared the headphone jack.
Apple might argue that
USB-C/Thunderbolt 3 are the ports of the future, they are smaller in
size, they offer faster data transfer and whatnot. But, these arguments
don’t make sense to a user, and it shouldn’t, who has tons of devices.
Now, you’ll need a dongle to connect all your devices, including your
own iPhone. While Apple is calling wireless the future, it’s pushing the
users to carry around more dongles and cables.
Apple MacBook Pro
looks like a great piece of hardware but it isn’t perfect. Apple needs
to understand that removing some of the most basic functionalities from
its devices, hoping that users will someday become habitual, is just the
opposite of the basic principles of good design.
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